chase tyler young
b. California, USAEducation:
2021-2023, MFA Computational Art, Goldsmiths University of London, UK
2017-21, BA Graphic Design, Point Loma Nazarene University, CA (USA)Exhibitions:
2024—1800 sq. ft, participating as Black Helmut, Duolingo Detroit, Detroit, MI
—NADA Flea, participating as Black Helmut, New Art Dealers Alliance (NADA), New York, NY
2023—Simbiosys: Computational Arts Degree Show, Goldsmiths University of London, London, UK
—Carnival of Algorithmic Culture, UKAI Projects, Toronto, CA
—Mice on a Beam, Goldsmiths University of London, London, UK
2022—Mythotechnesis, Goldsmiths University of London, London, UK
—Sub_Systems, Goldsmiths University of London, London, UK
—Checkpoint: Basement Squabble*, Goldsmiths University of London, London, UK
2021—ICON, Keller Gallery, San Diego, CA (USA)Relevant Experience
2022-23—Organizer/Facilitator, Electric Gold Lecture Series, Goldsmiths University of London, London, UK
2023
New Geographies II
New Geographies II is a map upon which the unguided walks of three individuals in London are audibly and tactilely inscribed.Reclaimed Pavers, Grout, Redwood Joinery, Solenoid Electromagnets
Bodywork I
Bodywork I (Duathlon) is durational performance in which the physical body (namely, its ability to ‘perform' according to certain benchmarks of health) interfaces with a soundscape; building, modulating, and depreciating it. Data is created through physical acts of the body; in this instance, the participation in a sprint-length Duathlon, racing against the time of a "competitive” 25-year-old male. The data is applied live to the soundscape, modulating it as the competition progresses; as the participant-performer fails to meet benchmarks, the soundscape falters; as the participant performs adequately on the cycling portion of the race, the soundscape is built back to its intended manifestation. The work is interested in overtly exploring the body as a conduit, a force towards production. Bodywork I (Duathlon) draws a straight line from the body to the production of a computationally derived artwork—inverting the traditional relationship between these two forces (the body and technology; human and technological-means-of-production). Bodywork I hopes to demystify and make plain the connection of the physical body to algorithmic and digital production and its tangents; to symbolize the way in which the body and its physical constraints are central to the liberatory methodologies of hacking, modulating, disintegrating, and reifying towards new models and new ways of being.
Chairs (uwu)
Chairs (uwu) is a project exploring data translation and the interplay between the flat image and the production of three-dimensional artifacts, in which chairs (at least, chair-like forms) are created from memetic imagery. Each chair begins with an image, which is then computationally processed to extract its data (namely, pixel data). Subsequently, this data is utilized by a series of functions to convert it into a chair, or rather to create the dimensions and formal qualities of the elemental parts of a chair, according to a set of algorithmic parameters and rules-based constraints. It is an exploration of collaboration between designer, data, and algorithm.
2022
Terraforming III
Terraforming III is a site-specific sculpture; a tooled arm spinning round a monolithic nucleus marking the ground upon which it sits. A marking that is speculative in nature, as the work is systematically moved and re-placed within its designated territory."It is clearly a tool, but of what sort? Of a lost history, hyper-contemporaneity, or a coming real?
Conception, Gestation, Birth; Planting, Growth, Harvest."Fabricated with 70% Recycled/UpCycled Materials
Terraforming II
Terraforming II is a kinetic sculpture concerned with collapse. Using passive sensing, the piece performs according to live, site-specific data. The work is durational; an individual’s experience is dependent upon epochal position. It is serene, or, it is violent.Documentation is from a three day performance of Terraforming II in September 2022 at Goldsmiths, University of London.
Wax, Nichrome Wire, Manilla Rope
Terraforming
Terraforming creates an oppressive space—an atmosphere of impermanence as the earth is displaced by the active sculptural element. The earth is a silent, tense surface, its' ephemerality not known until the moment of interminable ascent and descent, emergence and disappearance.Plywood, Potting Compost, Steel
New Geographies
New Geographies is a speculative investigation meant to situate and establish new ways of seeing that which is largely hidden from Western purview, made invisible by the nature of itself: the implications of U.S. imperialistic-action by way of military Drone strike.New Geographies utilizes a specific Machine Learning Generative Adversarial Network (GAN) called “Pix2Pix”. The model was trained on a dataset of satellite images of geographical locations hit by U.S. Drone strikes in Afghanistan, Pakistan, Yemen, and Somalia. Cities, villages, empty fields, and mountain passes: sites of casualty, whether it be spatial, combatant, or civilian. The model ‘learns’ the way in which these spaces ‘appear’ (aesthetically) and is able to apply that amalgamated, learnt appearance onto other geographical locations, at the discretion of the artist.This action of recontextualising space via the application of the learnt appearance of victimized space is the method by which visibility is gained, and new ways of seeing might be established.Video (0:02:26); Machine Learning, p5.js
Iterations
Architecture and Climate Crisis: VQGAN + CLIP as Speculative Design ToolIterations is a speculative piece (consisting of 9 still images created with VQGAN + CLIP) that aims to engage with the viewer in a similar way to existing arts practices such as Science Fiction writing and Neo-Futurist visual compositions, “resituating” the creative consciousness to be able to conceive of radical architectural-futures in the age of anthropogenic climate change.
2020
God Bless America
Pseudo-topography of a nondescript American landscapeAluminum Wire, Timber, Recycled Plastic Bag
Chase Young is an American artist (b. 1999) based in London. His work is concerned with the built and natural environment, emergent culture, and speculative futures. He works with computation to make sculptural and durational installation and investigative video. He is often heard regurgitating something he read in Spike, telling people to listen to New Models, and suggesting people watch Whit Stillman movies. Aside from his independent practice, he is one-half of the multi-faceted studio Black Helmut, where he designs objects and [REDACTED].